Three Ways the Switch Can Succeed
E3 2017 is a make-or-break event for the Nintendo Switch. Is it too early in the system’s lifecycle for this sentiment? Absolutely not. Yes, there’s the momentum of the systems flying off of shelves shortly after they’re stocked. Yes, Breath of Wild is too magical and too irresistible for anyone to resist not eventually picking up a system. Yes, the portable features of the system make older gamers feel more in-tuned with their gamer lives. Yet with all these awesome nods for a must-own system, this first E3 for the Switch can’t be similar to your average Big N reveals of recent years. The Wii U’s first outing did not follow-up the strong third party support it launched with was indicative of its success.
What needs to happen for a change of fortunes? The Miyamoto machinery should be running at peak efficiency to drop bombshell after bombshell at next month’s gaming extravaganza. If they only come out with one or two reveals on top of what was already revealed last January, then the Switch is prone to the same treatment its predecessor received. Let’s be clear, there should be a first party Goliath (*cough* Metroid *cough*) or two waiting in the wings as a jaw-dropping reveal. Super Mario Odyssey and Xenoblade Chronicles 2 do not count as we’ve known about them since January. In this writing, we’ll outline three ways the Switch can succeed.
First, the Kyoto-based behemoth needs to decrease 3DS games production and start pouring their resources into Switch and their mobile gaming platforms. Why? If the 3DS gets big releases, then Pokemon will never make its way to a dedicated console device. Developer Game Freak has historically favored the Big N’s portable devices over the consoles. By this logic, the continued existence of the 3DS makes it difficult for a proper transition of the franchise to take place. Fortunately, Capcom is not following this model with the big announcement of Monster Hunter XX. If the Switch can get a proper Pokemon title from Game Freak running an advanced 3D engine, then more hardware should fly off the shelves.
Second, Nintendo needs to push the community gatherings of Switch owners by holding events and urging owners to bring their systems. We’ve seen it now early in the console’s life cycle that Switch fans will congregate with multiplayer games and multiple systems and play wirelessly. The use of the Joy-Cons makes it easy for folks to get involved even with one system. The endgame here is that gamers will want to be a part of this cool community of gamers getting together. You want the Switch to live up to the very first reveal trailer from last October that featured a Splatoon tournament. If you forgot, here it is below and fast forward to 2:37.
Third, Nintendo needs to finally make a console that does proper online gaming. The recent announcement of a $20 price for the annual price of play is promising. Using a separate smart phone app is still unclear how it will contribute to proper online; however, a mobile platform that requires a separate mobile device is a little counterintuitive. Failure to do this in the past is a key reason why the big budget online games, except for the Call of Duty franchise, has skipped Nintendo consoles in the past. Why? The hardware just wasn’t capable of proper voice chat and the “lagful” connections to cultivate online communities. This is something that the original Xbox was able to accomplish with their Halo franchise 16 years ago. Nintendo has never duplicated this successfully in any of their systems. If a proper online community can be created, then I’m confident that titles like Destiny 2 and Star Wars Battlefront II are less likely to skip the Switch and future generations of Big N consoles.
Source(s): Nintendo Website & YouTube Channel
Pete Taase once was a Sith Lord, but was brought back from the depths of dark side by his younglings and old VHS cassettes that require the tracking button to make the screen clearer to view.
Nintendo Switch Friend Code: SW-8562-8783-7012
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