Strike Suit Zero: Director’s Cut brings the arcade space shooter genre to the next generation of gaming with improved graphics, a restructured campaign, and all new content. Taking advantage of the new development programs such as ID@Xbox and PlayStation 4’s accessibility to indie developers, Born Ready Games is able to renovate a niche title for fans by improving the features they weren’t happy with when the title originally launched.
Strike Suit Zero puts players into advanced spacecraft that transform into powerful war machines, enabling a hybrid of space combat and mecha combat (in space!). The restructured campaign introduces players to the strike suit in earlier missions, and gives players the combat experience the title can truly thrive on.
When it comes to space combat simulators, the controls will make or break a game. Fluid controls allow players to feel empowered and in control of their craft, while flimsy controls will make even a veteran gamer feel like a fish out of water. Surprisingly, Strike Suit Zero manages to do both. Combining both thumbsticks induces awkward flight patterns and impossibly difficult maneuvers that feel confusing and unpolished, but after spending a few missions testing out the controls one quickly learns to simplify and use one thumbstick at a time. Depending on the situation you’re in, the thumbstick you’ll want to focus on will change.
With the restructured campaign and voice acting, players will also feel more engaged in the storyline. While the narrative isn’t a huge focus, it does a solid job of engaging the player in the activities you’re partaking in. Protecting a ship because some random comm chatter tells you to isn’t fun … but when characters with personality ask for help then you’ll feel engaged. Strike Suit Zero does a solid job of making players feel like a part of this universe.
The improved visuals also provide the game a bridge between anime and high fidelity graphics that make the game feel like a hybrid arcade game. One piece I struggled with were the comical explosions of combat spacecraft, while the emptiness of space and ship models looked intimidatingly beautiful.
If you are looking for a great experience in a genre that caters to a niche group, then take a look at the revamped experience provided by Born Ready Games. I always have great admiration for developers who release a title they are content or happy with, and decide to improve the experience based on the feedback of the gaming community. Strike Suit Zero manages to fix the major discrepancies to create a successful $20 title.
Strike Suit Zero: Director’s Cut releases April 8th, 2014 by Born Ready Games. You can learn more at: http://strikesuitzero.com/blog/announcing-strike-suit-zero-directors-cut/
This title was reviewed using a retail code provided by Born Ready Games for the Xbox One. Our ethics policy can be viewed at GameFob.com/Ethics